PORTFOLIO
MORTAL SHELL
Cold SymMetry ● Lead Writer, World Building Consultant
Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. I’m was the Lead Writer for this project, working with the founders of Cold Symmetry to develop a tragic and detailed setting full of bizarre and haunting characters.
SEA OF LEGENDS
Guildhall Studios ● Creative Direction, Branching Narrative
Sea of Legends is a narrative-driven, open-world tabletop game for 1 - 4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports, bury treasure, fall in love, and defeat your nemesis, as you compete to become the most legendary pirate on the open sea.
BATTLETECH
Harebrained Schemes ● Branching Narrative, IP Development
As a Narrative Designer for BATTLETECH, I wrote, designed, and implemented interactive stories for the Flashpoint, Urban Warfare, and Heavy Metal expansions. BATTLETECH is a tactical strategy game with systemic and branching narratives.
WEAVE
Monocle Society ● General Manager, LEad Writier
Weave is an app-based tabletop RPG, which streamlines and distills role-playing into an accessible, character driven experience. As the Lead Writer and General Manager for Monocle Society, I led the content creation initiative, hiring, and managing a distributed team of writers.